Tzeentch, also known as Tchar[3], The Wind-lord[3], The Raven God, the Changer of Ways and the Great Conspirator is the Chaos God of Magic, Change, Evolution, Destiny, Lies and Trickery. Your Command Trait grants your cult gets +2 bravery, and sadly Arcanites have really poor to begin with so this is really appreciated, and a +1W Artifact is nothing remarkable but still good. He is the Great Conspirator, whispering evil counsel in the ears of monarchs, and nurturing murderous ambition and rebellion among their subjects. must be included in a Phantasmagoria of Fate battalion. The Waystones of Ulthuan draw magic to the island, to be dissipated by the vortex. The inflated egos, arrogance, and aspirations of these courtiers make them open to corruption. Realm of Chaos. If you can track down this box, I highly reccomend … What mortal does not desire to comprehend the mysteries of destiny, or to harness awesome magic power? The mayor’s militia joined the rebellion, and Gierig’s own watch captain dragged him out into the streets and threw him to the crowd, which hacked him to pieces. Used. Inevitably, the Imperial authorities sent in troops to restore order, though not before much of the town was set aflame. Extra spells means you could reliably be casting Arcane Bolt and Mystic Shield with every unit (including your Horrors) every turn. They hurled Tzeentch from a mountain peak, and he shattered on the ground into ten thousand pieces that flew across infinity, each shard metamorphosing into a magical incantation. He is the Weaver of All Fates, who spins a tangled web to achieve his incomprehensible ends. Chaos. 1x per game, you can use the Command Ability that when a Horror unit dies you can bring it back in full on a 5+; no using DD here sadly. The Command Ability is sub-par, but a -2 to an enemy's bravery can make or break a unit holding a position. Never mind that they can still take unique spells, gear and magical gear on top of this. Any TZEENTCH DAEMON HERO can be given one of the following Daemonic Powers. Most nobles in the Empire are loyal to the emperor and devout worshippers of the Imperial pantheon, but there are a few who commit their souls to Chaos. Nine years ago, Walther Flieser, a rat catcher from Grunburg, was commissioned to eradicate a nest of vermin in the cellars of the mansion of the town’s mayor, Meinhart Gierig. As with the previous edition you can take allies. The Unbeatable List: This is the anonymized, abridged army list that won the largest event in the past week we have data for provided by Best Coast Pairings: Allegiance: Tzeentch, Change Coven: Host Arcanum, Mortal Realm: Chamon. Gifts of Worship: Guess what? Oh. No two descriptions are alike. The minimum is calculated by using 8 min-sized units of brimstone horrors, the max 8 max-sized units of pink horrors. To the vicious barbarians of Norsca, he is the Raven God. see all. You have to tell this your opponent. Having a Tzaangor Shaman nearby is pretty horrifying as he buffs your Disc Gors alot, and 6 Enlightened fighting 2x (and their discs) can kill Nagash. If you have a combination of those keywords, you can pick which table you take your Command Traits from, though 1-3 are almost exact copy-pastes on all three tables. Daemons. A single Destiny Die 4. The Command Traits makes it so that enemies firing at units within 12" of your general now hit you on a -1, keeping your glass cannons alive longer. Here the core tax is 1 Leader and 3 Battleline units. New. The Artifact is only useful on Heros with missile attacks, so maybe add in an LoC and fish for 6s to hit? Let's be honest here, you take this because you want to turn it into a Cult of the Transient Form later. The black orbs of his eyes are said to sparkle like the endless depths of the empyrean, and his brow is furrowed as though he is ruminating over an unsolvable puzzle. Nerfed as per the errata two weeks after the battletome dropped, thanks to Changehosts absolutely dominating tournaments immediately, (160 pts; min 750 pts; Max: 3750) 1 Changecaster and 8 units or Horrors. Jaded by mundane literature, they are tempted to pay a hefty price for rare and illegal tomes from blackmarket dealers to titillate their intellectual curiosity. Suddenly your squishy wizard is not so squishy anymore. Using a mix of endless spells, spells, scroll abilities and faction effects you can get to a total of -6 to hit... ok that's almost impossible to do reliably but just -2 to hit is crippling and the changling can throw that out stock. The other two Arcanite super Battalions are literally this one, but tricked out and with more choice. An amazing Allegiance ability that helps you make sure those critical rolls are exactly what you need them to be. After setup you pick 1 HERO from this battalion. Cool, but hard pass. An inexpensive Battalion with a decent bonus and no dead weight at all. This was his time, when magic and mutation ran rampant. Second if you want to invest more into AoS get the the Tzeentch army book . He fled in horror, but told no one of his discovery, for surely he would be accused of slander. Coupled with Kairos, they will wreak havoc in your enemy's army. Beasts of Chaos. uses for summons: Bloodletters can inflict MWs, Daemonettes are still the best shredders and fast movers, Plaguebearers are walls, Horrors provide shooting and annoying way to be survivable, while. Comes to 1980 points. The shamans of the marauder tribes claim that during this time, when Chaos first entered the world, the most powerful of the Ruinous Powers was Tzeentch. When one of your Kairic Acolytes dies, they can fight back in combat, or he/she/they turn into Tzaangors when they die! Above all he is the Changer of Ways, who watches in fascination as mortal flesh warps at his touch, and as natural form gives way to his anarchic imagination. You could also remove the Tzaangors and Enlightened and replace them with another unit of Skyfires and Acolytes and have 40 points left for an endless spell, but this leaves you without any melee units. A single unit is already 20% of your points budget. https://warhammerfantasy.fandom.com/wiki/Tzeentch?oldid=131281. However his list is illegal since only one out of every four units can be an allied unit, meaning that he would need sixteen units in his army … Tzeentch's name is derivative from his true name in the Dark Tongue; Tzeen'neth, Lord of Change. Lord of Change. For he is change, said to embody every mortal creature's recognition of, and desire to, change. Nov 3, 2020 - Explore Andrew Mills's board "Tzeentch" on Pinterest. Seller assumes all responsibility for this listing. (140 pts; Min - pts; Max - pts) 2 units of Tzaangor Enlightened (Must be on discs) and 2 units of Tzaangor Skyfires. I'm based in Manchester in the UK and I've been on these forums for a few months now, mainly as a lurker but also an occasional poster. After a unit from this Battalion flys over an enemy unit, you role a d6. Turns your early Fate point generators into a lot of melee power. 10 Chaos Knight with various weapons. I've not got any experience in AOS save for what I've read online but the general plan is to have the gaunt summoner and horrors casting spells/shooting, whilst the shaman and enlightened are my combat guys. No? The Raven God rewards his followers with madness and insanity, and upon death their spirits are brought to his halls to serve him for all eternity. If you cast Glimpse the Future with your enhanced wizard, in a majority of cases you gain more Destiny Dice than you spent. He may ally with his brother gods, but as soon as their usefulness expires, he will readily betray them. You can play the minimum points by simply fielding the Enlightened without their discs, or max by using them with their discs. The Army Painter Vallejo Paint Products Woodland Scenics Plastruct Battle Foam ... AoS. Take 20, give them shields, string them out in front of your army and run them forward. However, the zealots of the Templars of Sigmar are wrong to think that the Empire should return to the burning times, when all magic users were persecuted as agents of Chaos. Philosophers in the Empire are largely ignorant of this terrible fact (or suppress the knowledge, fearful of the consequences should the truth get out). Alternatively, a player with the Tzeentch Allegiance can instead choose to represent one of the Six Cults. The Unbeatable List: This is the anonymized, abridged army list that won the largest event in the past week we have data for provided by Best Coast Pairings: Allegiance: Tzeentch. Ash McEwan’s Mortal List. Khorne, Nurgle, and Slaanesh grew fearful that he would eclipse them, and deposed him in a massive battle fought in the Realm of Chaos. The spawn is created in the hero phase. Whenever a model in this battalion unbinds a spell, that model heals D3 Wounds. Acolytes got a big boost in the new book, and a unit of 30 will bring some serious hurt. Non-wizards in the battalion can unbind spells within 9" as if they were wizards. The first version of Realm of Chaos is a two-volume publication by Games Workshop concerning the forces of Chaos. The sly lies of the Great Conspirator sway nobles, wizards, and commoners alike. A duo of thieves broke into the mayor’s cellars and, following Flieser’s instructions, confirmed the shrine’s existence. Slave to Darkness - Available for all flavors of Gaunt Summoner or imported StD casters. Condition is "New". If you want to get this as cheap as possible, remember to leave your Enlightened on foot so you save some points (the battalion requires footsloggers, as the warscroll uses the unit name Tzaangor Enlightened, not the keyword TZAANGOR ENLIGHTENED Per the rules you can ignore the sub-headers under the title unless they are included in the entry for that unit. For example, it would allow a pure Tzeentch army to summon a Bloodthirster without losing its use of destiny dice. A Changehost can complement just about any Tzeentch Daemons and provides a fun bonus for example. Altered at the whim of the Great Mutator, they tear their prey limb from limb with their freakish array of claws, tentacles and hooked appendages. You don't have to worry anymore, because you can steal those endless spells without an increased points cost. Mankind fascinates Tzeentch, and he is intrigued by humanity’s capacity for deceit, ambiguity, and contradiction. Now that Generals Handbook 2.0 has dropped Acolytes got cheaper and all Tzeentch wizards and Skyfires got pricier. Here the core tax is 1 Leader and 4 Battleline units. Since all those Mortals can elect to take the TZEENTCH keyword, they are entirely compatible with your allegiance, though not with your Battalions. Yet whatever his mien and whomever his people, the Changer is ever viewed as the Great Schemer, a fickle, politicking god who should be feared as much as he should not be trusted. Matched play rules, battleplans and expansions: Generals Handbook 2020, plus the battleplans from the Core Book and Endless Spell rules from Malign Sorcery. Very good diversity, with units that can fill the need for good hordes, good elites, good fast units, good shooters. You'll probably want to borrow some speed bumps from somewhere to keep enemy units at arm's length. Not too shabby. I’ll also have copies of the tournament packs so that you can see what the lists were designed to face. The idea of monogod armies largely comes from earlier editions where there was a singular giant choas roster and players could use the tzeentch daemons in combination marked Choas Warriors. Just use it on units with low numbers, and that you can comfortably lose, and you're set. A massive rock of this Chaotic matter was spat into the heavens, becoming the Dark Moon known today in the Empire as Morrslieb. Other than that, they're fast, have more raw, balls-out power than almost anything in the game and have lots of Wounds. Give him Paradoxical Shield, stick him in a Balewind Vortex, and he's got a 3+ save, 2+ if you can get him in cover. LEADERS. Second, you get to re-roll one Destiny Die every Hero Phase. Also, do not be too proud to look into the Slaves to Darkness. (160 pts; Min - pts; Max - pts) Three units of Kairic Acolytes and a unit of Tzaangor Enlightened. Buy Tzeentch Arcanites Warhammer Fantasy Miniatures and get the best deals at the lowest prices on eBay! It's a shame though that only those wizards can cast them or the points cost increase for each spell, right? If a unit suffered any, yes, any wounds then there is a 5+ chance they will be lit on fire and take D3 mortal wounds too. Take 20, give them halberds so you can attack in two ranks. at start of charge phase, on a roll of 6 for each enemy within 9" of this battalion takes D3 MW. 3s and 4s are the really awkward ones and are probably best used for casting rolls. This nets you the ability to shoot your Sorcerous Bolts in the Hero Phase as well as in the Shooting Phase. This page was last edited on 21 December 2020, at 23:09. (180 pts; Min - pts; Max - pts) 2 units of Tzaangors, 2 units of Tzaangor Skyfires and 2 units of Tzaangor Enlightened. On the other hand, it presents the opponent with the interesting dilemma of either wasting his casting attempts to dispel it or letting it get bigger and bigger. Slap the Paradoxical Shield artefact on the target of your Shield of Fate and ensure your Fatemaster never ever dies. Supplement all the above with any Errata and Designers' Commentary from the FAQs. The Great Conspirator had corrupted the greedy mayor with false promises of power, and willingly sacrificed him and his cult by allowing his secrets to be revealed by the rat catcher, knowing what destruction would ensue once Gierig’s faith in Chaos was made public, and knowing that artefacts sacred to Sigmar would be destroyed in the process. Human wizards are not as resistant to Chaos as elves, and there is always the risk that their magic will destroy, or worse, corrupt them. This has a lot of uses, most of it boiling down to "more dakka". (140 pts; Min: - pts; Max - pts) 1 unit of Kairic Acolytes, 1 unit of Tzaangors and 1 unit of Tzaangor Skyfires. So, in other words, do not disregard 1s and 2s, as they can still be useful. Use the Changeling in conjunction with Changehost to land a Purple Sun of Shyish or Realmscourge Rapture in your enemy's lines. All of your Flamers, Exalted Flamers, and Horrors get an additional +1 rend to their shooting. Cast it with your unplayed models in your army and see the face of your enemy after doing so. It has the most rigid structure and the fewest bonuses. Disciples of Tzeentch. Having most of your army with +1 saves while throwing multiple sets of D3 mortal wounds across the field, plus normal shooting, could be nasty. Enjoy your 60 attacks. This author believes a more reasonable approach would be to field 2 max-sized of pink horrors and 6 of min-sized brimstone horrors, which rounds at 1510 points. Among the many buildings destroyed by the inferno was Grunburg’s ancient Temple of Sigmar that housed a collection of sacred relics, many of which had been borne into battle with great effect during the Great War Against Chaos. Yet another option is to pick one of the Battalions from the Battletome and build your army around it. This battalion came from the Aether War set that pitches Disciples of Tzeentch against Kharadrons, it is no longer legal for matched play. He is flux embodied, a daemon-god who alone truly embodies the terrible energies and momentum of Chaos. Tzeentch's ultimate personification is that of Change and Deception. Fielding the battalion grants you the following benefit : Foreseen Maneuvers : When making a charge roll for a unit from this battalion, roll 3D6, remove one dice of your choice and then use the remaining 2D6 to determine the charge roll. He bears a strong claim to all who profess to worship the Northern Gods, for without transformation, a warrior cannot ascend to greatness, the gods cannot grant their blessings, and the living cannot die. [1a], Sometimes the god is represented as a mist of shifting colours, or as a huge daemon with a vulturous beak and multi-hued wings. At its heart, protected by a crystal labyrinth of inconceivable geometry, is the Hidden Library, a hall of eternal dimensions that stores all the knowledge of the universe. The courtier’s patron laps up every bit of crooked counsel that his trusted advisor feeds him. The instigator of the riots that challenge authority may never realise that he is an instrument of the Changer of Ways. A unit of Kairic Acolytes, a unit of Tzaangors and a unit of Tzaangor Skyfires get an aura of mutation that works basically like Nurgle's Rot but every model killed lets you add a Tzaangor to a nearby unit. Not bad, but not great. Example list with 0 Battalions but could still be pretty fun. As you are already running these units in a Arcanite army, why not run this?!? Features. That unit can either fight or shoot. Mortals of Tzeentch are a bit harder to begin from scratch. Here the core tax is 1 Leader and 2 Battleline units. The Lords of Change and Gaunt Summoners are amongst the most terrible of the Architect of Fate's servants, unleashing blasts of kaleidoscopic magic that wreathe the foe in volatile wyrdfire. The gate’s mechanisms failed, and Chaos exploded into the world, warping the north and south poles into desolate wastes of Chaos. You get to re-roll all 1s on Hit, Wound, and Save rolls. Yet, the Raven God does not scheme towards the accomplishment of some end, but instead, strives to create tumult and turmoil for its own sake. If your army has a TZEENTCH allegiance and chose to take the TZEENTCH Allegiance abilities, it has the following rule: Master of Destiny: On the battlefield, Tzeentch’s sorcerous champions will often challenge Nurgle’s diseased protagonists, even if they are supposed to be fighting together. As a consequence, he cannot resist dabbling in the affairs of mortals, to satisfy his urge to manipulate and control. Army List This is my first attempt at a list before I committ and buy the models. Agenda- Pick 1 hero or monster on the battlefield with Wounds of 9 or more, kill it before the end of the turn: Ability- add 1 to the save rolls for attacks that target the unit that killed it. Today these ten thousand spells trip from the tongues of magic users all over the world. Do you like annoying your foe, do you like catching your opponent off guard? However, soon after, he developed an unscratchable itch on the side of his neck. Teclis took a great risk in founding the Colleges of Magic. The Chaos Warriors give you some more survivable Battlelines, the Knights and the Chariot give you a nice balance of beefy and fast and the Chaos Sorcerer Lord is just flat-out better than your Magister. Condition. By this time it is too late, and they have already delivered their soul to the Great Sorcerer. I blame sorcery. You must use one Destiny Dice per die, so to completely control a charge, you must use two Destiny Dice. Tzeentch Chaos Spawn are, if anything, even more horrifically mutated than others of their kind. Warhammer Wiki is a FANDOM Games Community. Now the courtier discovers that falsehood slips from his silver tongue more believably, and he masters the subtle nuances of body language and wordplay that can beguile his audience. If they cast at least 2 spells that aren't unbound and got an unmodified 9+ for each: Ability - they get +1 to casting for the rest of the game. From the Beasts of Chaos Battletome but since it gives all units the TZEENTCH keyword you can use it. Many of your wizards are able to cast multiple spells a turn, and some of them don't even have their own warscroll spell. Kairos Fateweaver. Box corner has some wear see photos. Similar to Bad Dice’s UK Age of Sigmar tournament list archive, here you will find Age of Sigmar lists from tournaments around the globe, including USA, Australia and New Zealand. Destiny dice can be earned/replaced in the following ways: Locus of Change: Tzeentch Daemons wholly within 12" of friendly Tzeentch Daemon Heroes are -1 to be hit in melee. But the question remains: can the Colleges of Magic continue to use arcane power that is essentially Chaotic?[1b]. A couple of years ago for Christmas, Games Workshop released Battleforce: Disciples of Tzeentch Changecult which gave you an incredible deal of 20 Kairic Acolytes, 20 Tzaangors, 6 Tzaangor Enlightened/Skyfire (in whichever combination you wanted) and a Tzaangor Shaman. Oh, my. Do you like lords of change? This, quite obviously, makes any spellcasters a great choice for this ability, especially MAGISTERS as you may be able to spend your dice to perfectly control your casting rolls, enabling a second free spell and ensuring your wizard doesn't turn into a Spa-WARHAKGLALGKAKF as you cast it. Raw magical power howled across the lands like a black wind, twisting nature in its wake, and warpstone rained down in an unceasing, mutating torrent. Then you can easily log in those tricky spells and make a gaunt summoner mini-nagash. Your other Changehost build, this one likes Horror spam. Good on Gaunt Summoner with Balewind Vortex for maximum range and reliability on their spells. Within these pages, they learn of the esoteric powers that Tzeentch grants to those who bend their knee to him, and they experiment with the dreadful invocations scrawled in these mouldering books. Even nobles who hate Chaos, and would give their dying breath to defend the Empire from the Ruinous Powers, may become innocent pawns in Tzeentch’s game. Magisters are powerful sorcerers in service to Tzeentch. Allegiance: Disciples of Tzeentch – Change Coven: The Pyrofane Cult. But first – just who can use them? The high Wound-count combined with the meh Save also means that targeting them with Mortal Wounds will almost feel like a waste to your opponent, which might keep them safe longer. Still, best take the lifeswarm. While slaves of darkness and death factions can easily throw around +2-+4 to cast like it's candy you're gonna be struggling to get +1 to cast and our casting values are as high as ever. There are many paranoid individuals in the Empire convinced that the Great Schemer is the puppet master behind every treasonous plot that threatens the Imperial crown. besides magic, you can make spamming horrors and Flammers work. The rebel is probably still with those outlaws to this day. Let's be honest here, unless you're running some gimmick list or are trying to make your 40k Screamerstar work in AoS, this Battalion will be hard to make worthwhile. He is rightly apprehensive of sybaritic Slaanesh, and enjoys baiting unsophisticated Khorne. To start with, a little background. [1b], Daemons took physical form, and their uncountable armies attacked the world’s surviving inhabitants, but the elves in Ulthuan and the dwarfs in the Old World each separately withstood the hordes. Greetings! Only one per turn, and you can't redo them (although if you fail one, you can try it again until it is complete). Taking Kairic Acolytes over Pink Horrors is seldom a good idea unless you have a specific Battalion in mind. Grand Alliance Chaos Sorta expensive for what it does, but its at least 1 free mortal wound and you get an extra artifact out of it. Never mind all the cash you'd have to throw down for this...if only it also gave you better castings. Gw Aos Daemons Of Tzeentch Lord Of Change Add 1x ($158.99) to Cart $158.99 $170.00 And all of this is not taking into account the fact that you could use summoning magic with all your casting attempts. Sorry, new FAQ has stated this is no longer the case; to change a 2d6 roll you need to spend 2 destiny dice. Flieser took it upon himself to bring the mayor to justice. Your Tzaangores likely will be in units of 20, and at least 1 unit of Enlightened will likely be 6 big. The crime boss, Johannes Ehrlich, was a devout man despite his dishonest vocation, and was enraged by the mayor’s perfidy. Enemies with 1" weapons won't be able to touch your DO, while the glaives let your DO wack enemies (though you do lose your claw attacks). Fateskimmer, Herald of Tzeentch on Burning Chariot, https://1d4chan.org/index.php?title=Age_of_Sigmar/Tactics/Chaos/Disciples_of_Tzeentch&oldid=730868, With the amount of wizards, spells and abilities surrounding magic Disciples of Tzeentch are undeniably one of, if not. On top of a love of all things changing, weirdly colorful and on fire if you want to set up stupid complex strategy for your army and hope they go just as planned, then Disciples of Tzeentch are for you. Those endless spells are really powerful right? Arguably the dual axes may be the better option for a higher chance of mortal wounds with the additional attack and rerolling 1's to hit. This is meant for Arcanite players only and will put lots of heat on opponents small, elites armies. Taking one or two endless spells helps with this issue as well. They are massively scary, but once the opponent has a target lock on their asses, you'll lose a huge part of your army. Avoid at all cost. Horrors are not tough and will die in numbers and then more will flee from Battleshock, but if you roll a 1 (use a Fate dice) and you still have a pink with an Icon alive, you gain back D6 slain models instead.